And Pixel Bender, the new kid on the block, will obviously become the cornerstone of any new 3D package hitting the scene. You’ll still need parsers to bring in vertex data regardless of your software environment. Regardless of how PV3D changes over time the principles presented in this chapter will be around for a while. Summary: In this chapter, you started with modeling and ended up with Pixel Bender.
#Book summaries chapter by chapter how to
You learned how to add brightness to a Papervision3D light source, create shades, and make bump maps. You learned the basics of how materials are used to create objects and about their lighting. Summary: In this chapter you turned the corner from 3D techno babble to application building. And were able to create your own CS4 super prim, using a switch case and timer. You learned about the powerful new classes and methods in the CS4 library (such as Matrix3D, drawTriangles, and vectors). And in the case of creating a Second Life tree, you analyzed the potential savings between using Papervision3D and CS4. You created your own custom prim by examining the parametric equations of different prims. Summary: In this pivotal chapter, you examined how prims were made in both Papervision3D and CS4. You extended your application using BasicView, and examined the different ways to run an application. You instantiated your first primitive (a sphere) and added a wireframe material. You learned about culling and clipping and examined the guts of Papervision3d. Summary: In this chapter, you were introduced to the basics of Papervision3d, Painter’s Algorithm, and the view frustum. Chapter 2: Getting Started With Papervision3D Finally, you examined Disney’s rules for creating realistic animation, and converted a timeline animation into ActionScript. Using what you learned about 3D engines you created a torus worm, carousel, and image ball. In this chapter, you learned how to build a simple 3D engine in both CS3 and CS4. Summary: Flash 3D is one of the fastest-moving areas in web technology. I’ll start posting content like crazy over the next few weeks!!! Chapter 1: Understanding Flash3D The book is done and I’m putting up the website.